The default is the most crucial strategy to de_inferno. It's the base
of every other strategy and it's your anti-aggro in the beginning of
every round. For Counter-Terrorists, an aggressive play style is
really effective versus teams that don't have an organized default, so
putting a stop to that early on sets a very important precedent for the
remainder of the half. Once you have the CT's playing defensively, it
will allow you to do fakes and creep up real close before executing.
All of this relies on your default. The most important part of any strat, is putting the right players in
the right spots to make sure they are as effective as possible. If the
default isn't working out after a few scrims, you should adjust your
players positions because no matter how right someone may seem for a
certain position, or how bad they want to play a certain position, it
just might not be the right one for them. The Anti-Aggro Setting up the anti-aggro in the beginning of the round is as important
as the strat itself. If you can't prevent agressive pushes and random
peeks, you'll never have the chance to get setup to execute your strat.
We've all been there and we've all seen it first hand. If you're
playing aggressive in the beginning of a match and you keep getting
shut down, you'll stop pushing completely. You'll be afraid to peek
and you'll play defensive the entire half, until you start getting the
confidence to push again. When I first made it to CAL-Invite with Confederacy, I remember playing
a match versus CyberGlobe on de_inferno. We were one of the most
active invite level teams and we spent hours each night practicing tons
of different strats and come match time we didn't get to use any of
them. Every round CyberGlobe would do an aggro, smoking and flashing
alternate middle and randomly peeking us, while their B players naded
and pushed out B. We started every round down atleast one or two
players, and never got the chance to execute because of all the random
peeking. I remember trying to justify it to myself, by saying they
would never be doing this if we were wearing a different tag like "u5"
or any other top team at the time. They were showing us no respect at
all. We ended up losing the match something horrendous like 16-3. It's been years since then and by now I realize the importance of the
anti-aggro on de_inferno. If you give a team a reason not to respect
you, and give them no fear of pushing against you, you're giving them a
huge mental edge. If you shut down that aggro early on, you'll force
them to play your game, and play defensively so you can get as close to
a bombsite as possible before you execute, taking the bombsite with
ease. Taking over Middle Generally, I would put my awper and my strat caller in these two
positions. I do this for a few reasons.. In most cases, your strat
caller is more reliable to follow a standard and not play in a fashion
that's going to get them picked. It also allows for your strat caller
to be in a better position to call which site to execute on, as they
have a view of both sites from middle. It also prevents your awper from
getting pushed on and if he's needed at middle, he can easily run up
mid to make a pick at A. |
good article~~
thanks
a lot of good information in the anti-aggro explanation
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