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When CS first rose in popularity as a competitive game POV demos were
very few and far between.  During its golden age of NiP and SK POVs
were released more frequently but only through a couple of well known
sites.  Nowadays the floodgates are well and truly swung wide open and
there are more POVs for each event than any sane person could get
through.  In light of this 'The Demo Show' will prepare for you a menu
of frag delicacies in each episode to save you having to wade amongst
the throwaways.  There's also a handy rating system to give you an idea
of what to expect.

Communication is the key to the success of any team.   Remember, it
isn’t just constant talking and rambling that’s going to get you a W. 
We’ve all had that teammate who would SCREAM that his site is being
rushed, then STOP speaking completely.  You quickly rush to rotate to
their site, only to find out it was a fake with your own eyes. 
Speaking to your teammates constantly is only effective if you’re
giving them useful information.  This information should indirectly
tell them what their next move is.  Should they hold for the fake? 
Should they rotate to your site, rushing with their knives out?  You
won’t always be able to make these decisions for your teammates, but
you can give them enough information that they can make an educated
guess. 

It’s all about communicating effectively; giving the maximum amount of
information with the least amount of effort.  You can read in detail
about communication in my article, Communication: The foundation of
teamwork
.  Although anyone can read an article, how can you apply it to
your current team in scrims and your upcoming matches?

In this article, I’m going to give some of the finer points of
communication, and how you can apply it to your current practice
routine.  On larger maps like de_forge and de_ inferno, the team who
communicates the best always comes out on top – It’s simple.  If you
can always have the site they are attacking stacked with 3-4
Counter-Terrorists, the odds are always going to be in your favor.  If
you always manage to be in the middle of a rotation when they are
executing on the opposite site, your communication is weak and some
very minor tweaks can definitely make the difference.  Below is a trick that several professional level teams have used to improve communication and eliminite error.

This event marked one of the most competitive ESWC events ever.  Going
into it CS was in the odd position of having no clear favourite to win
it.  coL were the defending champions but had underperformed at a
recent WSVG event.  wNv had won WEG Masters but never played big
outside of Asia.  NiP and fnatic were the top Swedish teams but neither
was dominant internationally.  This was an event with it all to play
for at every stage of the tournament.  No team cruised to a great
placing, every victory had to be earned.  It was also an ESWC
tournament which featured single maps in the bracket play section.

Forum fan favourite cRZYFST may be best known now for his movie 'eve'
but 'Mourning Walls Collapse' was the movie which really put him on the
map.  Sure there had been other movies which had accrued some interest
but this really seems to have been the movie which put him over the top
in terms of public exposure and also which the public seems
inexplicably drawn to like moths to a flame.  A sure-fire to make a lot
of fanboys 'top 10 CS movie' lists yet the victim of a fairly unending
assault in this review.  How and why did this potential classic fail to
claim such territory in the mind of this reviewer?  Come inside and
take a seat while I explain the case.

Before his movies few CS players had heard of jam34, since them many
know him for his consistent output of highlight-worthy fragging
sequences.  This movie marked the apex of his CS movie oeuvre and still
remains a favourite amongst frag movie fans to this day.  It's not hard
to see why jam34 has had so many cheating accusations leveled against
him.  How does this movie hold up half a decade later and in the light
of today's production levels?

Back in 2003 Team3D were firmly on top of the North American scene and
a number of teams fought it out to prove they were worthy contenders. 
As the year went on united5 emerged as the team who could stand up to
3D and famously beat them at CPL Winter 2003.  This article looks back
at the classic lineup of that team, with the help of one of their
players: moses.  Being a member of the team and brother of the leader
moses saw the ups and downs of the team and graciously shares them to
kick off this new feature.

There have been so many frag movies it often seems like movies blend
into one another and it's so rare one comes along which really stands
out and deserves to be mentioned outside of a group of others.  This is
one of those rare movies.  You get a top American CS player who has
saved up a ton of great sequences spanning years and combine that with
excellent editing and that formula is going to produce a winner. 
Needless to say it does.

EXULTANCE
*   Paul
"pauLy" G
*   Johnathan
"n0swal" Lawson
*   Nick
"niCkf" Febbraro
*   Paul
"versaCe" Jun
*   Ricky
"sLip" Cohen

RECENT ACCOMPLISHMENTS
· 12-4 in ESEA-Main
· 3rd @ ESPOT (3/14)
· 5th @ ESPOT (7/11)
·
3rd in CEVO-NZXT

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