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CS:S
  Solo: 15.00
Group: 25.00
How the pros do it: catwalk (dust2)
February 03rd, 2010 at 1:16 EST
Doug "jacobson" Jacobson

Learn how pros like ruuit, GoodRifle and Jumpy do it at catwalk on dust2.


In this feature we examine some of the different yet effective ways of playing bombsites on the most popular maps via the styles of some of the world's best players.  Each of these players has their own method of playing the site and often tailors their style to their strengths as well as builds strengths thanks to their choice of positioning.  Let's look at how the pros do it on this position.


2009: A Year in Counter-Strike, Part 2
January 08th, 2010 at 2:32 EST
Francis "fcnz" Cloutier

WinOut.net takes a look back on the year 2009, its highs, lows and everything in-between. This is part two of three.


As a mediocre start to 2009, spring time surely did not bring much hope to the Counter-Strike scene. The loss of both ESWC and CAL, in an already weakening North-America scene, left a bitter taste to some, who felt that the scene might be plunging towards it's final stop. The summer, however, barring any last moment cancellations or missing payouts, brought us a booked events schedule, as teams were looking forward to some much needed prize money. Follow us today for the second of three parts, as we take a look at 2009: A year in Counter-Strike.


Pro Tip: Stopping the Default (de_dust2)
January 07th, 2010 at 2:40 EST
Doug "jacobson" Jacobson

Doug Jacobson is with us this week, showing us how to effectively stop a standard default to catwalk by Terrorists on de_dust2.


In this video, Doug Jacobson demonstrates how a professional player will push aggressively into middle on de_dust2 to catch a Terrorist offense off guard while executing a default on de_dust2.  The method displayed, is used best against teams who consistently work several players through the lower B tunnels down to middle, and then execute catwalk.  This technique will allow you to take advantage of blind terrorists.


2009: A Year in Counter-Strike, Part 1
December 31st, 2009 at 9:17 EST
Francis "fcnz" Cloutier

WinOut.net takes a look back on the year 2009, its highs, lows and everything in-between. This is part one of three.


Exactly one year ago, the future of North-American Counter-Strike looked rather grim. The latest events had nothing to inspire confidence, the CGS had just fallen and we were looking straight at a recession. The competitive scene was in a poor state and some of the giants of our community were back to looking for server sponsorships, a stark contrast for those who celebrated at the Playboy mansion just eighteen months earlier. If 2008 closed down on a fairly sad note, 2009 will leave us with a much different picture of the American eSports scene. Follow us today for the first of three parts, as we take a look at 2009: A year in Counter-Strike.


WeMadeFOX GameGune Mexico 2009
December 30th, 2009 at 11:25 EST
Brian "Panchuk" Panchuk

Brian Panchuk breaks down the strategies of WeMadeFOX at GameGune Mexico 2009 on their best map, de_dust2.


GameGune Mexico 2009 showed us a great display of talent from several continents battling it out for a piece of the prize money. EG showed their strength as the American powerhouse team at the tournament, claiming first place. WeMade FOX took second and displayed a great deal of raw talent and ambition. In this article, I chose to analyze WeMade FOX’s de_dust2 setups and strategies. The match that I gathered these from was the lower bracket finals match against Turmoil. WeMade FOX was able to take 10 rounds as Counter-Terrorist, and was able to neutralize most of everything that Turmoil threw at them.


Suggested Demos: 01 (de_dust2)
December 29th, 2009 at 2:37 EST
Doug "jacobson" Jacobson

Suggested Demos is our series of demos from classic matches to incredible modern day battles, from absolute destructions to nail bitingly clinched wins.  This week we focus on de_dust2.


Figure out the right style for your team or even consider how others will play out against it by watching our recommended demos on a map by map basis.  From classic matches to incredible modern day battles, from absolute destructions to nail bitingly clinched wins.  This is your direct line to demos which are sure to give you food for CS thought.


Communication: The foundation of teamwork
December 24th, 2009 at 3:33 EST
Doug "jacobson" Jacobson

Doug "jacoBson" Jacobson gives us insight on the usage of proper communication..


From the Pro Archives: This Pro article was originally published March 23rd, 2008

In eight years of Counter-Strike, I've seen and played with some of the best players in the world. Some say it's their aim or extensive game knowledge, even their movement that makes them the best; but often they overlook one of the most important factors in a match, communication.


Asked By: hansh0t

So I have a question with AK and M4. For AK, I always do a 3 burst shots, rarely 4, following with single shots dragging down the recoil. This works great mid range and plain single shots works great for far range. For M4A1, I do pretty much the same as an AK but I would probably throw in couple of more into my burst shots and spray close ranged. These techniques work great for enemies standing still or strafing just a tiny bit, but my aim gets thrown off and I usually get killed by them first if they strafe side to side a lot and their aim is decent. So I was wondering if I had to worry about hitboxes when they strafe (hit before the direction they're going) or if I didn't have to. And if they are strafing fairly a lot, then should I still use this technique? or do a 2 burst each time, single shots each time, etc? Thanks a lot in advance!